


Run 20/25% faster and walk/combat walk ?% faster when at 3rd/4th stage of panic. Note that there is a bug in the current version of Build 41, and this bonus is shown for both Strength and Fitness, but is NOT applied as of version 41.50. The XP boosts gained with different starting levels are as follows: These traits can be seen at anytime by checking the "Info" panel, which is opened with the J key by default.Ī character will get an XP boost in any skill they start the game above level 0 at. Such as the "Overweight" trait, which can be gained if player reaches a weight above 85, or picked up during character creation and then lost by reaching a weight below 85. Some traits can be gained or lost during gameplay, which will depend on the player's activities. So a list of positive traits that an unemployed character is allowed may result in a point deficit for a character who is a veteran instead, requiring more negative traits. Choosing "Deaf" cannot be taken with "Hard of Hearing" or "Keen Hearing" too).Ĭonsider that occupations can manipulate the maximum amount of starting points a player can have. Traits categorized as "Mutually Exclusive" cannot be taken simultaneously (e.g. This means that the player can start the game with only negative traits if they choose to do so, but if the player wants positive traits they will have to make some compromises. The character will not spawn until "Points to Spend" is higher than a negative number or equal to zero.

Multiple presets can be made to save a combination of a profession and multiple other traits which makes it useful for players that want to quickly jump right into the apocalypse. Some traits can be chosen during character creation (indicated by a points value) and others may be given with their choice of occupation, also known as hobbies.

Traits are modifiers, positive and negative, available to the player.
